Thursday, 7 May 2020

The History And Evolution Of Java




CHAPTER
1 The History and Evolution of Java
To fully understand Java, one must understand the reasons behind its creation, the forces that shaped it, and the legacy that it inherits. Like the successful computer languages that came before, Java is a blend of the best elements of its rich heritage combined with the innovative concepts required by its unique mission. While the remaining chapters of
this book describe the practical aspects of Java—including its syntax, key libraries, and applications—this chapter explains how and why Java came about, what makes it so important, and how it has evolved over the years.
Although Java has become inseparably linked with the online environment of the Internet, it is important to remember that Java is first and foremost a programming language. Computer language innovation and development occurs for two fundamental reasons:
• To adapt to changing environments and uses
• To implement refinements and improvements in the art of programming
As you will see, the development of Java was driven by both elements in nearly equal measure.

Java's Lineage
Java is related to C++, which is a direct descendant of C. Much of the character of Java is inherited from these two languages. From C, Java derives its syntax. Many of Java's object- oriented features were influenced by C++. In fact, several of Java's defining characteristics come from—or are responses to—its predecessors. Moreover, the creation of Java was deeply rooted in the process of refinement and adaptation that has been occurring in computer programming languages for the past several decades. For these reasons, this section reviews the sequence of events and forces that led to Java. As you will see, each innovation in language design was driven by the need to solve a fundamental problem that the preceding languages could not solve. Java is no exception.

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The Birth of Modern Programming: C
The C language shook the computer world. Its impact should not be underestimated, because it fundamentally changed the way programming was approached and thought about. The creation of C was a direct result of the need for a structured, efficient, high-level language that could replace assembly code when creating systems programs. As you probably know, when a computer language is designed, trade-offs are often made, such as the following:

• Ease-of-use versus power
• Safety versus efficiency
• Rigidity versus extensibility

Prior to C, programmers usually had to choose between languages that optimized one set of traits or the other. For example, although FORTRAN could be used to write fairly efficient programs for scientific applications, it was not very good for system code. And while BASIC was easy to learn, it wasn't very powerful, and its lack of structure made its usefulness questionable for large programs. Assembly language can be used to produce highly efficient programs, but it is not easy to learn or use effectively. Further, debugging assembly code can be quite difficult.
Another compounding problem was that early computer languages such as BASIC, COBOL, and FORTRAN were not designed around structured principles. Instead, they relied upon the GOTO as a primary means of program control. As a result, programs written using these languages tended to produce "spaghetti code"—a mass of tangled jumps and conditional branches that make a program virtually impossible to understand. While languages like Pascal are structured, they were not designed for efficiency, and failed to include certain features necessary to make them applicable to a wide range of programs. (Specifically, given the standard dialects of Pascal available at the time, it was not practical to consider using Pascal for systems-level code.)
So, just prior to the invention of C, no one language had reconciled the conflicting attributes that had dogged earlier efforts. Yet the need for such a language was pressing. By the early 1970s, the computer revolution was beginning to take hold, and the demand for software was rapidly outpacing programmers' ability to produce it. A great deal of effort was being expended in academic circles in an attempt to create a better computer language.
But, and perhaps most importantly, a secondary force was beginning to be felt. Computer hardware was finally becoming common enough that a critical mass was being reached. No longer were computers kept behind locked doors. For the first time, programmers were gaining virtually unlimited access to their machines. This allowed the freedom to experiment. It also allowed programmers to begin to create their own tools. On the eve of C's creation, the stage was set for a quantum leap forward in computer languages.
Invented and first implemented by Dennis Ritchie on a DEC PDP-11 running the UNIX operating system, C was the result of a development process that started with an older language called BCPL, developed by Martin Richards. BCPL influenced a language called B, invented by Ken Thompson, which led to the development of C in the 1970s. For many years, the de facto standard for C was the one supplied with the UNIX operating system and described in The C Programming Language by Brian Kernighan and Dennis Ritchie (Prentice- Hall, 1978). C was formally standardized in December 1989, when the American National Standards Institute (ANSI) standard for C was adopted.
 
The creation of C is considered by many to have marked the beginning of the modern age of computer languages. It successfully synthesized the conflicting attributes that had so troubled earlier languages. The result was a powerful, efficient, structured language that was relatively easy to learn. It also included one other, nearly intangible aspect: it was a programmer's language. Prior to the invention of C, computer languages were generally designed either as academic exercises or by bureaucratic committees. C is different. It was designed, implemented, and developed by real, working programmers, reflecting the way that they approached the job of programming. Its features were honed, tested, thought about, and rethought by the people who actually used the language. The result was a language that programmers liked to use. Indeed, C quickly attracted many followers
who had a near-religious zeal for it. As such, it found wide and rapid acceptance in the programmer community. In short, C is a language designed by and for programmers. As you will see, Java inherited this legacy.
C++: The Next Step
During the late 1970s and early 1980s, C became the dominant computer programming language, and it is still widely used today. Since C is a successful and useful language, you might ask why a need for something else existed. The answer is complexity. Throughout the history of programming, the increasing complexity of programs has driven the need for better ways to manage that complexity. C++ is a response to that need. To better understand why managing program complexity is fundamental to the creation of C++, consider the following.
Approaches to programming have changed dramatically since the invention of the computer. For example, when computers were first invented, programming was done by manually toggling in the binary machine instructions by use of the front panel. As long as programs were just a few hundred instructions long, this approach worked. As programs grew, assembly language was invented so that a programmer could deal with larger, increasingly complex programs by using symbolic representations of the machine instructions. As programs continued to grow, high-level languages were introduced that gave the programmer more tools with which to handle complexity.
The first widespread language was, of course, FORTRAN. While FORTRAN was an impressive first step, it is hardly a language that encourages clear and easy-to-understand programs. The 1960s gave birth to structured programming. This is the method of programming championed by languages such as C. The use of structured languages enabled programmers to write, for the first time, moderately complex programs fairly easily. However, even with structured programming methods, once a project reaches a certain size, its complexity exceeds what a programmer can manage. By the early 1980s, many projects were pushing the structured approach past its limits. To solve this problem, a new way to program was invented, called object-oriented programming (OOP). Object-oriented programming is discussed in detail later in this book, but here is a brief definition: OOP is a programming methodology that helps organize complex programs through the use of inheritance, encapsulation, and polymorphism.
In the final analysis, although C is one of the world's great programming languages, there is a limit to its ability to handle complexity. Once the size of a program exceeds a certain point, it becomes so complex that it is difficult to grasp as a totality. While the precise size at which this occurs differs, depending upon both the nature of the program and the programmer, there is always a threshold at which a program becomes unmanageable.
 
C++ added features that enabled this threshold to be broken, allowing programmers to comprehend and manage larger programs.
C++ was invented by Bjarne Stroustrup in 1979, while he was working at Bell Laboratories in Murray Hill, New Jersey. Stroustrup initially called the new language "C with Classes." However, in 1983, the name was changed to C++. C++ extends C by adding object-oriented features. Because C++ is built on the foundation of C, it includes all of C's features, attributes, and benefits. This is a crucial reason for the success of C++ as a language. The invention of C++ was not an attempt to create a completely new programming language. Instead, it was an enhancement to an already highly successful one.
The Stage Is Set for Java
By the end of the 1980s and the early 1990s, object-oriented programming using C++ took hold. Indeed, for a brief moment it seemed as if programmers had finally found the perfect language. Because C++ blended the high efficiency and stylistic elements of C with the object-oriented paradigm, it was a language that could be used to create a wide range of programs. However, just as in the past, forces were brewing that would, once again, drive computer language evolution forward. Within a few years, the World Wide Web and the Internet would reach critical mass. This event would precipitate another revolution in programming.

The Creation of Java
Java was conceived by James Gosling, Patrick Naughton, Chris Warth, Ed Frank, and Mike Sheridan at Sun Microsystems, Inc. in 1991. It took 18 months to develop the first working version. This language was initially called "Oak," but was renamed "Java" in 1995. Between the initial implementation of Oak in the fall of 1992 and the public announcement of Java in the spring of 1995, many more people contributed to the design and evolution of the language. Bill Joy, Arthur van Hoff, Jonathan Payne, Frank Yellin, and Tim Lindholm were key contributors to the maturing of the original prototype.
Somewhat surprisingly, the original impetus for Java was not the Internet! Instead, the primary motivation was the need for a platform-independent (that is, architecture-neutral) language that could be used to create software to be embedded in various consumer electronic devices, such as microwave ovens and remote controls. As you can probably guess, many different types of CPUs are used as controllers. The trouble with C and C++ (and most other languages) is that they are designed to be compiled for a specific target. Although it is possible to compile a C++ program for just about any type of CPU, to do so requires a full C++ compiler targeted for that CPU. The problem is that compilers are expensive and time-consuming to create. An easier—and more cost-efficient—solution
was needed. In an attempt to find such a solution, Gosling and others began work on a portable, platform-independent language that could be used to produce code that would run on a variety of CPUs under differing environments. This effort ultimately led to the creation of Java.
About the time that the details of Java were being worked out, a second, and ultimately more important, factor was emerging that would play a crucial role in the future of Java.
This second force was, of course, the World Wide Web. Had the Web not taken shape at about the same time that Java was being implemented, Java might have remained a useful but obscure language for programming consumer electronics. However, with the emergence
 
of the World Wide Web, Java was propelled to the forefront of computer language design, because the Web, too, demanded portable programs.
Most programmers learn early in their careers that portable programs are as elusive as they are desirable. While the quest for a way to create efficient, portable (platform-independent) programs is nearly as old as the discipline of programming itself, it had taken a back seat
to other, more pressing problems. Further, because (at that time) much of the computer world had divided itself into the three competing camps of Intel, Macintosh, and UNIX, most programmers stayed within their fortified boundaries, and the urgent need for portable code was reduced. However, with the advent of the Internet and the Web, the old problem of portability returned with a vengeance. After all, the Internet consists of a
diverse, distributed universe populated with various types of computers, operating systems, and CPUs. Even though many kinds of platforms are attached to the Internet, users would like them all to be able to run the same program. What was once an irritating but low- priority problem had become a high-profile necessity.
By 1993, it became obvious to members of the Java design team that the problems of portability frequently encountered when creating code for embedded controllers are also found when attempting to create code for the Internet. In fact, the same problem that Java was initially designed to solve on a small scale could also be applied to the Internet on a large scale. This realization caused the focus of Java to switch from consumer electronics to Internet programming. So, while the desire for an architecture-neutral programming language provided the initial spark, the Internet ultimately led to Java's large-scale success.
As mentioned earlier, Java derives much of its character from C and C++. This is by intent. The Java designers knew that using the familiar syntax of C and echoing the object-oriented features of C++ would make their language appealing to the legions of experienced C/C++ programmers. In addition to the surface similarities, Java shares some of the other attributes that helped make C and C++ successful. First, Java was designed, tested, and refined by real, working programmers. It is a language grounded in the needs and experiences of the people who devised it. Thus, Java is a programmer's language. Second, Java is cohesive and logically consistent. Third, except for those constraints imposed by the Internet environment, Java gives you, the programmer, full control. If you program well, your programs reflect it. If you program poorly, your programs reflect that, too. Put differently, Java is not a language with training wheels. It is a language for professional programmers.
Because of the similarities between Java and C++, it is tempting to think of Java as simply the "Internet version of C++." However, to do so would be a large mistake. Java has significant practical and philosophical differences. While it is true that Java was influenced by C++, it is not an enhanced version of C++. For example, Java is neither upwardly nor downwardly compatible with C++. Of course, the similarities with C++ are significant, and if you are a C++ programmer, then you will feel right at home with Java. One other point: Java was not designed to replace C++. Java was designed to solve a certain set of problems. C++ was designed to solve a different set of problems. Both will coexist for many years to come.
As mentioned at the start of this chapter, computer languages evolve for two reasons:
to adapt to changes in environment and to implement advances in the art of programming. The environmental change that prompted Java was the need for platform-independent programs destined for distribution on the Internet. However, Java also embodies changes in the way that people approach the writing of programs. For example, Java enhanced
and refined the object-oriented paradigm used by C++, added integrated support for multithreading, and provided a library that simplified Internet access. In the final analysis,
 
though, it was not the individual features of Java that made it so remarkable. Rather, it was the language as a whole. Java was the perfect response to the demands of the then newly emerging, highly distributed computing universe. Java was to Internet programming what C was to system programming: a revolutionary force that changed the world.
The C# Connection
The reach and power of Java continues to be felt in the world of computer language development. Many of its innovative features, constructs, and concepts have become part of the baseline for any new language. The success of Java is simply too important to ignore.
Perhaps the most important example of Java's influence is C#. Created by Microsoft to support the .NET Framework, C# is closely related to Java. For example, both share the same general syntax, support distributed programming, and utilize the same object model. There are, of course, differences between Java and C#, but the overall "look and feel" of these languages is very similar. This "cross-pollination" from Java to C# is the strongest testimonial to date that Java redefined the way we think about and use a computer language.
How Java Changed the Internet
The Internet helped catapult Java to the forefront of programming, and Java, in turn, had a profound effect on the Internet. In addition to simplifying web programming in general, Java innovated a new type of networked program called the applet that changed the way the online world thought about content. Java also addressed some of the thorniest issues associated with the Internet: portability and security. Let's look more closely at each of these.
Java Applets
An applet is a special kind of Java program that is designed to be transmitted over the Internet and automatically executed by a Java-compatible web browser. Furthermore, an applet is downloaded on demand, without further interaction with the user. If the user clicks a link that contains an applet, the applet will be automatically downloaded and run in the browser. Applets are intended to be small programs. They are typically used to display data provided by the server, handle user input, or provide simple functions, such as a loan calculator, that execute locally, rather than on the server. In essence, the applet allows some functionality to be moved from the server to the client.
The creation of the applet changed Internet programming because it expanded the universe of objects that can move about freely in cyberspace. In general, there are two very broad categories of objects that are transmitted between the server and the client: passive information and dynamic, active programs. For example, when you read your e-mail, you are viewing passive data. Even when you download a program, the program's code is still only passive data until you execute it. By contrast, the applet is a dynamic, self-executing program. Such a program is an active agent on the client computer, yet it is initiated by the server.
As desirable as dynamic, networked programs are, they also present serious problems in the areas of security and portability. Obviously, a program that downloads and executes automatically on the client computer must be prevented from doing harm. It must also be able to run in a variety of different environments and under different operating systems. As you will see, Java solved these problems in an effective and elegant way. Let's look a bit more closely at each.
 
Security
As you are likely aware, every time you download a "normal" program, you are taking a risk, because the code you are downloading might contain a virus, Trojan horse, or other harmful code. At the core of the problem is the fact that malicious code can cause its damage because it has gained unauthorized access to system resources. For example, a virus program might gather private information, such as credit card numbers, bank account balances, and passwords, by searching the contents of your computer's local file system. In order for Java to enable applets to be downloaded and executed on the client computer safely, it was necessary to prevent an applet from launching such an attack.
Java achieved this protection by confining an applet to the Java execution environment and not allowing it access to other parts of the computer. (You will see how this is accomplished shortly.) The ability to download applets with confidence that no harm will be done and that no security will be breached is considered by many to be the single most innovative aspect of Java.
Portability
Portability is a major aspect of the Internet because there are many different types of computers and operating systems connected to it. If a Java program were to be run on virtually any computer connected to the Internet, there needed to be some way to enable that program to execute on different systems. For example, in the case of an applet, the same applet must be able to be downloaded and executed by the wide variety of CPUs, operating systems, and browsers connected to the Internet. It is not practical to have different versions of the applet for different computers. The same code must work on all computers. Therefore, some means of generating portable executable code was needed. As you will soon see, the same mechanism that helps ensure security also helps create portability.
Java's Magic: The Bytecode
The key that allows Java to solve both the security and the portability problems just described is that the output of a Java compiler is not executable code. Rather, it is bytecode. Bytecode is a highly optimized set of instructions designed to be executed by the Java run-time system, which is called the Java Virtual Machine (JVM). In essence, the original JVM was designed as an interpreter for bytecode. This may come as a bit of a surprise since many modern languages are designed to be compiled into executable code because of performance concerns.
However, the fact that a Java program is executed by the JVM helps solve the major problems associated with web-based programs. Here is why.
Translating a Java program into bytecode makes it much easier to run a program in a wide variety of environments because only the JVM needs to be implemented for each platform. Once the run-time package exists for a given system, any Java program can run
on it. Remember, although the details of the JVM will differ from platform to platform, all understand the same Java bytecode. If a Java program were compiled to native code, then different versions of the same program would have to exist for each type of CPU connected to the Internet. This is, of course, not a feasible solution. Thus, the execution of bytecode by the JVM is the easiest way to create truly portable programs.
The fact that a Java program is executed by the JVM also helps to make it secure.
Because the JVM is in control, it can contain the program and prevent it from generating
 
side effects outside of the system. As you will see, safety is also enhanced by certain restrictions that exist in the Java language.
In general, when a program is compiled to an intermediate form and then interpreted by a virtual machine, it runs slower than it would run if compiled to executable code.
However, with Java, the differential between the two is not so great. Because bytecode has been highly optimized, the use of bytecode enables the JVM to execute programs much faster than you might expect.
Although Java was designed as an interpreted language, there is nothing about Java that prevents on-the-fly compilation of bytecode into native code in order to boost performance. For this reason, the HotSpot technology was introduced not long after Java's initial release. HotSpot provides a Just-In-Time (JIT) compiler for bytecode. When a JIT compiler is part of the JVM, selected portions of bytecode are compiled into executable code in real time, on a piece-by-piece, demand basis. It is important to understand that it is not practical to compile an entire Java program into executable code all at once, because Java performs various run-time checks that can be done only at run time. Instead, a JIT compiler compiles code as it is needed, during execution. Furthermore, not all sequences of bytecode are compiled—only those that will benefit from compilation. The remaining code is simply interpreted. However, the just-in-time approach still yields a significant performance boost. Even when dynamic compilation is applied to bytecode, the portability and safety features still apply, because the JVM is still in charge of the execution environment.
Servlets: Java on the Server Side
As useful as applets can be, they are just one half of the client/server equation. Not long after the initial release of Java, it became obvious that Java would also be useful on the server side. The result was the servlet. A servlet is a small program that executes on the server. Just as applets dynamically extend the functionality of a web browser, servlets dynamically extend the functionality of a web server. Thus, with the advent of the servlet, Java spanned both sides of the client/server connection.
Servlets are used to create dynamically generated content that is then served to the client. For example, an online store might use a servlet to look up the price for an item in a database. The price information is then used to dynamically generate a web page that is sent to the browser. Although dynamically generated content is available through mechanisms such as CGI (Common Gateway Interface), the servlet offers several advantages, including increased performance.
Because servlets (like all Java programs) are compiled into bytecode and executed by the JVM, they are highly portable. Thus, the same servlet can be used in a variety of different server environments. The only requirements are that the server support the JVM and a servlet container.
The Java Buzzwords
No discussion of Java's history is complete without a look at the Java buzzwords. Although the fundamental forces that necessitated the invention of Java are portability and security, other factors also played an important role in molding the final form of the language. The key considerations were summed up by the Java team in the following list of buzzwords:
• Simple
• Secure
 
• Portable
• Object-oriented
• Robust
• Multithreaded
• Architecture-neutral
• Interpreted
• High performance
• Distributed
• Dynamic
Two of these buzzwords have already been discussed: secure and portable. Let's examine what each of the others implies.
Simple
Java was designed to be easy for the professional programmer to learn and use effectively. Assuming that you have some programming experience, you will not find Java hard to master. If you already understand the basic concepts of object-oriented programming, learning Java will be even easier. Best of all, if you are an experienced C++ programmer, moving to Java will require very little effort. Because Java inherits the C/C++ syntax and many of the object- oriented features of C++, most programmers have little trouble learning Java.
Object-Oriented
Although influenced by its predecessors, Java was not designed to be source-code compatible with any other language. This allowed the Java team the freedom to design with a blank slate. One outcome of this was a clean, usable, pragmatic approach to objects. Borrowing liberally from many seminal object-software environments of the last few decades, Java manages to strike a balance between the purist's "everything is an object" paradigm and
the pragmatist's "stay out of my way" model. The object model in Java is simple and easy to extend, while primitive types, such as integers, are kept as high-performance nonobjects.
Robust
The multiplatformed environment of the Web places extraordinary demands on a program, because the program must execute reliably in a variety of systems. Thus, the ability to create robust programs was given a high priority in the design of Java. To gain reliability, Java restricts you in a few key areas to force you to find your mistakes early in program development. At the same time, Java frees you from having to worry about many of the most common causes of programming errors. Because Java is a strictly typed language, it checks your code at compile time. However, it also checks your code at run time. Many hard-to-track-down bugs that often turn up in hard-to-reproduce run-time situations are simply impossible to create in Java. Knowing that what you have written
will behave in a predictable way under diverse conditions is a key feature of Java.
To better understand how Java is robust, consider two of the main reasons for program failure: memory management mistakes and mishandled exceptional conditions (that is, run-time errors). Memory management can be a difficult, tedious task in traditional
 
programming environments. For example, in C/C++, the programmer must manually allocate and free all dynamic memory. This sometimes leads to problems, because programmers will either forget to free memory that has been previously allocated or, worse, try to free some memory that another part of their code is still using. Java virtually eliminates these problems by managing memory allocation and deallocation for you. (In fact, deallocation is completely automatic, because Java provides garbage collection for unused objects.) Exceptional conditions in traditional environments often arise in situations such as division by zero or "file not found," and they must be managed with clumsy and hard-to-read constructs. Java helps in this area by providing object-oriented exception handling. In a well-written Java program, all run-time errors can—and should—be managed by your program.
Multithreaded
Java was designed to meet the real-world requirement of creating interactive, networked programs. To accomplish this, Java supports multithreaded programming, which allows you to write programs that do many things simultaneously. The Java run-time system comes with an elegant yet sophisticated solution for multiprocess synchronization that enables you to construct smoothly running interactive systems. Java's easy-to-use approach to multithreading allows you to think about the specific behavior of your program, not the multitasking subsystem.

Architecture-Neutral
A central issue for the Java designers was that of code longevity and portability. At the time of Java's creation, one of the main problems facing programmers was that no guarantee existed that if you wrote a program today, it would run tomorrow—even on the same machine. Operating system upgrades, processor upgrades, and changes in core system resources can all combine to make a program malfunction. The Java designers made several hard decisions in the Java language and the Java Virtual Machine in an attempt to alter this situation. Their goal was "write once; run anywhere, any time, forever." To a great extent, this goal was accomplished.
Interpreted and High Performance
As described earlier, Java enables the creation of cross-platform programs by compiling into an intermediate representation called Java bytecode. This code can be executed on any system that implements the Java Virtual Machine. Most previous attempts at cross-platform solutions have done so at the expense of performance. As explained earlier, the Java bytecode was carefully designed so that it would be easy to translate directly into native machine code for very high performance by using a just-in-time compiler. Java run-time systems that provide this feature lose none of the benefits of the platform-independent code.

Distributed
Java is designed for the distributed environment of the Internet because it handles TCP/IP protocols. In fact, accessing a resource using a URL is not much different from accessing a file. Java also supports Remote Method Invocation (RMI). This feature enables a program to invoke methods across a network.
 
Dynamic
Java programs carry with them substantial amounts of run-time type information that is used to verify and resolve accesses to objects at run time. This makes it possible to dynamically link
code in a safe and expedient manner. This is crucial to the robustness of the Java environment, in which small fragments of bytecode may be dynamically updated on a running system.
The Evolution of Java
The initial release of Java was nothing short of revolutionary, but it did not mark the end of Java's era of rapid innovation. Unlike most other software systems that usually settle into a pattern of small, incremental improvements, Java continued to evolve at an explosive pace. Soon after the release of Java 1.0, the designers of Java had already created Java 1.1. The features added by Java 1.1 were more significant and substantial than the increase in the minor revision number would have you think. Java 1.1 added many new library elements, redefined the way events are handled, and reconfigured many features of the 1.0 library. It also deprecated (rendered obsolete) several features originally defined by Java 1.0. Thus, Java 1.1 both added to and subtracted from attributes of its original specification.
The next major release of Java was Java 2, where the "2" indicates "second generation." The creation of Java 2 was a watershed event, marking the beginning of Java's "modern age." The first release of Java 2 carried the version number 1.2. It may seem odd that the first release of Java 2 used the 1.2 version number. The reason is that it originally referred to the internal version number of the Java libraries, but then was generalized to refer to the entire release. With Java 2, Sun repackaged the Java product as J2SE (Java 2 Platform Standard Edition), and the version numbers began to be applied to that product.
Java 2 added support for a number of new features, such as Swing and the Collections Framework, and it enhanced the Java Virtual Machine and various programming tools. Java 2 also contained a few deprecations. The most important affected the Thread class in which the methods suspend( ), resume( ), and stop( ) were deprecated.
J2SE 1.3 was the first major upgrade to the original Java 2 release. For the most part, it added to existing functionality and "tightened up" the development environment. In
general, programs written for version 1.2 and those written for version 1.3 are source-code compatible. Although version 1.3 contained a smaller set of changes than the preceding three major releases, it was nevertheless important.
The release of J2SE 1.4 further enhanced Java. This release contained several important upgrades, enhancements, and additions. For example, it added the new keyword assert, chained exceptions, and a channel-based I/O subsystem. It also made changes to the Collections Framework and the networking classes. In addition, numerous small changes were made throughout. Despite the significant number of new features, version 1.4 maintained nearly 100 percent source-code compatibility with prior versions.
The next release of Java was J2SE 5, and it was revolutionary. Unlike most of the previous Java upgrades, which offered important, but measured improvements, J2SE 5 fundamentally expanded the scope, power, and range of the language. To grasp the magnitude of the changes that J2SE 5 made to Java, consider the following list of its major new features:
• Generics
• Annotations


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• Autoboxing and auto-unboxing
• Enumerations
• Enhanced, for-each style for loop
• Variable-length arguments (varargs)
• Static import
• Formatted I/O
• Concurrency utilities
This is not a list of minor tweaks or incremental upgrades. Each item in the list represented a significant addition to the Java language. Some, such as generics, the enhanced for, and varargs, introduced new syntax elements. Others, such as autoboxing and auto-unboxing, altered the semantics of the language. Annotations added an entirely new dimension to programming. In all cases, the impact of these additions went beyond their direct effects. They changed the very character of Java itself.
The importance of these new features is reflected in the use of the version number "5." The next version number for Java would normally have been 1.5. However, the new features were so significant that a shift from 1.4 to 1.5 just didn't seem to express the magnitude of the change. Instead, Sun elected to increase the version number to 5 as a way of emphasizing that a major event was taking place. Thus, it was named J2SE 5, and the Developer's Kit was called JDK 5. However, in order to maintain consistency, Sun decided to use 1.5 as its internal version number, which is also referred to as the developer version number. The
"5" in J2SE 5 is called the product version number.
The next release of Java was called Java SE 6. Sun once again decided to change the name of the Java platform. First, notice that the "2" was dropped. Thus, the platform was now named Java SE, and the official product name was Java Platform, Standard Edition 6. The Java Developer's Kit was called JDK 6. As with J2SE 5, the 6 in Java SE 6 is the product version number. The internal, developer version number is 1.6.
Java SE 6 built on the base of J2SE 5, adding incremental improvements. Java SE 6 added no major features to the Java language proper, but it did enhance the API libraries, added several new packages, and offered improvements to the runtime. It also went through several updates during its (in Java terms) long life cycle, with several upgrades added along the way. In general, Java SE 6 served to further solidify the advances made by J2SE 5.

Java SE 7
The newest release of Java is called Java SE 7, with the Java Developer's Kit being called JDK 7, and an internal version number of 1.7. Java SE 7 is the first major release of Java since Sun Microsystems was acquired by Oracle (a process that began in April 2009 and that was completed in January 2010). Java SE 7 contains many new features, including significant additions to the language and the API libraries. Upgrades to the Java run-time system that support non-Java languages are also included, but it is the language and library additions that are of most interest to Java programmers.
 
The new language features were developed as part of Project Coin. The purpose of Project Coin was to identify a number of small changes to the Java language that would be incorporated into JDK 7. Although these new features are collectively referred to as "small," the effects of these changes are quite large in terms of the code they impact. In fact, for many programmers, these changes may well be the most important new features in Java
SE 7. Here is a list of the new language features:
• A String can now control a switch statement.
• Binary integer literals.
• Underscores in numeric literals.
• An expanded try statement, called try-with-resources, that supports automatic resource management. (For example, streams can now be closed automatically when they are no longer needed.)
• Type inference (via the diamond operator) when constructing a generic instance.
• Enhanced exception handling in which two or more exceptions can be caught by a single catch (multi-catch) and better type checking for exceptions that are rethrown.
• Although not a syntax change, the compiler warnings associated with some types of varargs methods have been improved, and you have more control over the warnings.
As you can see, even though the Project Coin features were considered small changes to the language, their benefits will be much larger than the qualifier "small" would suggest. In particular, the try-with-resources statement will profoundly affect the way that stream-based code is written. Also, the ability to now use a String to control a switch statement is a
long-desired improvement that will simplify coding in many situations.
Java SE 7 makes several additions to the Java API library. Two of the most important are the enhancements to the NIO Framework and the addition of the Fork/Join Framework. NIO (which originally stood for New I/O) was added to Java in version 1.4. However, the changes proposed for Java SE 7 fundamentally expand its capabilities. So significant are the changes, that the term NIO.2 is often used.
The Fork/Join Framework provides important support for parallel programming. Parallel programming is the name commonly given to the techniques that make effective use of computers that contain more than one processor, including multicore systems. The advantage that multicore environments offer is the prospect of significantly increased program performance. The Fork/Join Framework addresses parallel programming by
• Simplifying the creation and use of tasks that can execute concurrently
• Automatically making use of multiple processors
Therefore, by using the Fork/Join Framework, you can easily create scaleable applications that automatically take advantage of the processors available in the execution environment. Of course, not all algorithms lend themselves to parallelization, but for those that do, a significant improvement in execution speed can be obtained.
 
The material in this book has been updated to reflect Java SE 7, with many new features, updates, and additions indicated throughout.
A Culture of Innovation
Since the beginning, Java has been at the center of a culture of innovation. Its original release redefined programming for the Internet. The Java Virtual Machine (JVM) and bytecode changed the way we think about security and portability. The applet (and then the servlet) made the Web come alive. The Java Community Process (JCP) redefined the way that new ideas are assimilated into the language. Because Java is used for Android programming, Java is part of the smartphone revolution. The world of Java has never stood still for very long.
Java SE 7 is the latest release in Java's ongoing, dynamic history.


@EVERYTHING NT
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Wednesday, 6 May 2020

Learning Web Pentesting With DVWA Part 6: File Inclusion

In this article we are going to go through File Inclusion Vulnerability. Wikipedia defines File Inclusion Vulnerability as: "A file inclusion vulnerability is a type of web vulnerability that is most commonly found to affect web applications that rely on a scripting run time. This issue is caused when an application builds a path to executable code using an attacker-controlled variable in a way that allows the attacker to control which file is executed at run time. A file include vulnerability is distinct from a generic directory traversal attack, in that directory traversal is a way of gaining unauthorized file system access, and a file inclusion vulnerability subverts how an application loads code for execution. Successful exploitation of a file inclusion vulnerability will result in remote code execution on the web server that runs the affected web application."
There are two types of File Inclusion Vulnerabilities, LFI (Local File Inclusion) and RFI (Remote File Inclusion). Offensive Security's Metasploit Unleashed guide describes LFI and RFI as:
"LFI vulnerabilities allow an attacker to read (and sometimes execute) files on the victim machine. This can be very dangerous because if the web server is misconfigured and running with high privileges, the attacker may gain access to sensitive information. If the attacker is able to place code on the web server through other means, then they may be able to execute arbitrary commands.
RFI vulnerabilities are easier to exploit but less common. Instead of accessing a file on the local machine, the attacker is able to execute code hosted on their own machine."
In simpler terms LFI allows us to use the web application's execution engine (say php) to execute local files on the web server and RFI allows us to execute remote files, within the context of the target web server, which can be hosted anywhere remotely (given they can be accessed from the network on which web server is running).
To follow along, click on the File Inclusion navigation link of DVWA, you should see a page like this:
Lets start by doing an LFI attack on the web application.
Looking at the URL of the web application we can see a parameter named page which is used to load different php pages on the website.
http://localhost:9000/vulnerabilities/fi/?page=include.php
Since it is loading different pages we can guess that it is loading local pages from the server and executing them. Lets try to get the famous /etc/passwd file found on every linux, to do that we have to find a way to access it via our LFI. We will start with this:
../etc/passwd
entering the above payload in the page parameter of the URL:
http://localhost:9000/vulnerabilities/fi/?page=../etc/passwd
we get nothing back which means the page does not exist. Lets try to understand what we are trying to accomplish. We are asking for a file named passwd in a directory named etc which is one directory up from our current working directory. The etc directory lies at the root (/) of a linux file system. We tried to guess that we are in a directory (say www) which also lies at the root of the file system, that's why we tried to go up by one directory and then move to the etc directory which contains the passwd file. Our next guess will be that maybe we are two directories deeper, so we modify our payload to be like this:
../../etc/passwd
we get nothing back. We continue to modify our payload thinking we are one more directory deeper.
../../../etc/passwd
no luck again, lets try one more:
../../../../etc/passwd
nop nothing, we keep on going one directory deeper until we get seven directories deep and our payload becomes:
../../../../../../../etc/passwd
which returns the contents of passwd file as seen below:
This just means that we are currently working in a directory which is seven levels deep inside the root (/) directory. It also proves that our LFI is a success. We can also use php filters to get more and more information from the server. For example if we want to get the source code of the web server we can use php wrapper filter for that like this:
php://filter/convert.base64-encode/resource=index.php
We will get a base64 encoded string. Lets copy that base64 encoded string in a file and save it as index.php.b64 (name can be anything) and then decode it like this:
cat index.php.b64 | base64 -d > index.php
We will now be able to read the web application's source code. But you maybe thinking why didn't we simply try to get index.php file without using php filter. The reason is because if we try to get a php file with LFI, the php file will be executed by the php interpreter rather than displayed as a text file. As a workaround we first encode it as base64 which the interpreter won't interpret since it is not php and thus will display the text. Next we will try to get a shell. Before php version 5.2, allow_url_include setting was enabled by default however after version 5.2 it was disabled by default. Since the version of php on which our dvwa app is running on is 5.2+ we cannot use the older methods like input wrapper or RFI to get shell on dvwa unless we change the default settings (which I won't). We will use the file upload functionality to get shell. We will upload a reverse shell using the file upload functionality and then access that uploaded reverse shell via LFI.
Lets upload our reverse shell via File Upload functionality and then set up our netcat listener to listen for a connection coming from the server.
nc -lvnp 9999
Then using our LFI we will execute the uploaded reverse shell by accessing it using this url:
http://localhost:9000/vulnerabilities/fi/?page=../../hackable/uploads/revshell.php
Voila! We have a shell.
To learn more about File Upload Vulnerability and the reverse shell we have used here read Learning Web Pentesting With DVWA Part 5: Using File Upload to Get Shell. Attackers usually chain multiple vulnerabilities to get as much access as they can. This is a simple example of how multiple vulnerabilities (Unrestricted File Upload + LFI) can be used to scale up attacks. If you are interested in learning more about php wrappers then LFI CheetSheet is a good read and if you want to perform these attacks on the dvwa, then you'll have to enable allow_url_include setting by logging in to the dvwa server. That's it for today have fun.
Leave your questions and queries in the comments below.

References:

  1. FILE INCLUSION VULNERABILITIES: https://www.offensive-security.com/metasploit-unleashed/file-inclusion-vulnerabilities/
  2. php://: https://www.php.net/manual/en/wrappers.php.php
  3. LFI Cheat Sheet: https://highon.coffee/blog/lfi-cheat-sheet/
  4. File inclusion vulnerability: https://en.wikipedia.org/wiki/File_inclusion_vulnerability
  5. PHP 5.2.0 Release Announcement: https://www.php.net/releases/5_2_0.php


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Tuesday, 5 May 2020

Blockchain Exploitation Labs - Part 3 Exploiting Integer Overflows And Underflows




In part 1 and 2 we covered re-entrancy and authorization attack scenarios within the Ethereum smart contract environment. In this blog we will cover integer attacks against blockchain decentralized applications (DAPs) coded in Solidity.

Integer Attack Explanation:

An integer overflow and underflow happens when a check on a value is used with an unsigned integer, which either adds or subtracts beyond the limits the variable can hold. If you remember back to your computer science class each variable type can hold up to a certain value length. You will also remember some variable types only hold positive numbers while others hold positive and negative numbers.

If you go outside of the constraints of the number type you are using it may handle things in different ways such as an error condition or perhaps cutting the number off at the maximum or minimum value.

In the Solidity language for Ethereum when we reach values past what our variable can hold it in turn wraps back around to a number it understands. So for example if we have a variable that can only hold a 2 digit number when we hit 99 and go past it, we will end up with 00. Inversely if we had 00 and we subtracted 1 we would end up with 99.


Normally in your math class the following would be true:

99 + 1 = 100
00 - 1 = -1


In solidity with unsigned numbers the following is true:

99 + 1 = 00
00 - 1 = 99



So the issue lies with the assumption that a number will fail or provide a correct value in mathematical calculations when indeed it does not. So comparing a variable with a require statement is not sufficiently accurate after performing a mathematical operation that does not check for safe values.

That comparison may very well be comparing the output of an over/under flowed value and be completely meaningless. The Require statement may return true, but not based on the actual intended mathematical value. This in turn will lead to an action performed which is beneficial to the attacker for example checking a low value required for a funds validation but then receiving a very high value sent to the attacker after the initial check. Lets go through a few examples.

Simple Example:

Lets say we have the following Require check as an example:
require(balance - withdraw_amount > 0) ;


Now the above statement seems reasonable, if the users balance minus the withdrawal amount is less than 0 then obviously they don't have the money for this transaction correct?

This transaction should fail and produce an error because not enough funds are held within the account for the transaction. But what if we have 5 dollars and we withdraw 6 dollars using the scenario above where we can hold 2 digits with an unsigned integer?

Let's do some math.
5 - 6 = 99

Last I checked 99 is greater than 0 which poses an interesting problem. Our check says we are good to go, but our account balance isn't large enough to cover the transaction. The check will pass because the underflow creates the wrong value which is greater than 0 and more funds then the user has will be transferred out of the account.

Because the following math returns true:
 require(99 > 0) 

Withdraw Function Vulnerable to an UnderFlow:

The below example snippet of code illustrates a withdraw function with an underflow vulnerability:

function withdraw(uint _amount){

    require(balances[msg.sender] - _amount > 0);
    msg.sender.transfer(_amount);
    balances[msg.sender] -= _amount;

}


In this example the require line checks that the balance is greater then 0 after subtracting the _amount but if the _amount is greater than the balance it will underflow to a value above 0 even though it should fail with a negative number as its true value.

require(balances[msg.sender] - _amount > 0);


It will then send the value of the _amount variable to the recipient without any further checks:

msg.sender.transfer(_amount);

Followed by possibly increasing the value of the senders account with an underflow condition even though it should have been reduced:

balances[msg.sender] -= _amount;


Depending how the Require check and transfer functions are coded the attacker may not lose any funds at all but be able to transfer out large sums of money to other accounts under his control simply by underflowing the require statements which checks the account balance before transferring funds each time.

Transfer Function Vulnerable to a Batch Overflow:

Overflow conditions often happen in situations where you are sending a batched amount of values to recipients. If you are doing an airdrop and have 200 users who are each receiving a large sum of tokens but you check the total sum of all users tokens against the total funds it may trigger an overflow. The logic would compare a smaller value to the total tokens and think you have enough to cover the transaction for example if your integer can only hold 5 digits in length or 00,000 what would happen in the below scenario?


You have 10,000 tokens in your account
You are sending 200 users 499 tokens each
Your total sent is 200*499 or 99,800

The above scenario would fail as it should since we have 10,000 tokens and want to send a total of 99,800. But what if we send 500 tokens each? Lets do some more math and see how that changes the outcome.


You have 10,000 tokens in your account
You are sending 200 users 500 tokens each
Your total sent is 200*500 or 100,000
New total is actually 0

This new scenario produces a total that is actually 0 even though each users amount is 500 tokens which may cause issues if a require statement is not handled with safe functions which stop an overflow of a require statement.



Lets take our new numbers and plug them into the below code and see what happens:

1. uint total = _users.length * _tokens;
2. require(balances[msg.sender] >= total);
3. balances[msg.sender] = balances[msg.sender] -total;

4. for(uint i=0; i < users.length; i++){ 

5.       balances[_users[i]] = balances[_users[i]] + _value;



Same statements substituting the variables for our scenarios values:

1. uint total = _200 * 500;
2. require(10,000 >= 0);
3. balances[msg.sender] = 10,000 - 0;

4. for(uint i=0; i < 500; i++){ 

5.      balances[_recievers[i]] = balances[_recievers[i]] + 500;


Batch Overflow Code Explanation:

1: The total variable is 100,000 which becomes 0 due to the 5 digit limit overflow when a 6th digit is hit at 99,999 + 1 = 0. So total now becomes 0.

2: This line checks if the users balance is high enough to cover the total value to be sent which in this case is 0 so 10,000 is more then enough to cover a 0 total and this check passes due to the overflow.

3: This line deducts the total from the senders balance which does nothing since the total of 10,000 - 0 is 10,000.  The sender has lost no funds.

4-5: This loop iterates over the 200 users who each get 500 tokens and updates the balances of each user individually using the real value of 500 as this does not trigger an overflow condition. Thus sending out 100,000 tokens without reducing the senders balance or triggering an error due to lack of funds. Essentially creating tokens out of thin air.

In this scenario the user retained all of their tokens but was able to distribute 100k tokens across 200 users regardless if they had the proper funds to do so.

Lab Follow Along Time:

We went through what might have been an overwhelming amount of concepts in this chapter regarding over/underflow scenarios now lets do an example lab in the video below to illustrate this point and get a little hands on experience reviewing, writing and exploiting smart contracts. Also note in the blockchain youtube playlist we cover the same concepts from above if you need to hear them rather then read them.

For this lab we will use the Remix browser environment with the current solidity version as of this writing 0.5.12. You can easily adjust the compiler version on Remix to this version as versions update and change frequently.
https://remix.ethereum.org/

Below is a video going through coding your own vulnerable smart contract, the video following that goes through exploiting the code you create and the videos prior to that cover the concepts we covered above:


Download Video Lab Example Code:

Download Sample Code:

//Underflow Example Code: 
//Can you bypass the restriction? 
//--------------------------------------------
 pragma solidity ^0.5.12;

contract Underflow{
     mapping (address =>uint) balances;

     function contribute() public payable{
          balances[msg.sender] = msg.value;  
     }

     function getBalance() view public returns (uint){
          return balances[msg.sender];     
     }

     function transfer(address _reciever, uint _value) public payable{
         require(balances[msg.sender] - _value >= 5);
         balances[msg.sender] = balances[msg.sender] - _value;  

         balances[_reciever] = balances[_reciever] + _value;
     }
    
}

This next video walks through exploiting the code above, preferably hand coded by you into the remix environment. As the best way to learn is to code it yourself and understand each piece:


 

Conclusion: 

We covered a lot of information at this point and the video series playlist associated with this blog series has additional information and walk throughs. Also other videos as always will be added to this playlist including fixing integer overflows in the code and attacking an actual live Decentralized Blockchain Application. So check out those videos as they are dropped and the current ones, sit back and watch and re-enforce the concepts you learned in this blog and in the previous lab. This is an example from a full set of labs as part of a more comprehensive exploitation course we have been working on.

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Vsftpd Backdoor - Ekoparty Prectf - Amn3S1A Team

It's a 32bits elf binary of some version of vsftpd, where it have been added a backdoor, they don't specify is an authentication backdoor, a special command or other stuff.

I started looking for something weird on the authentication routines, but I didn't found anything significant in a brief period of time, so I decided to do a bindiff, that was the key for locating the backdoor quickly. I do a quick diff of the strings with the command "strings bin | sort -u" and "vimdiff" and noticed that the backdoored binary has the symbol "execl" which is weird because is a call for executing elfs, don't needed for a ftp service, and weird that the compiled binary doesn't has that symbol.





Looking the xrefs of "execl" on IDA I found that code that is a clear backdoor, it create a socket, bind a port and duplicate the stdin, stdout and stderr to the socket and use the execl:



There are one xrefs to this function, the function that decides when trigger that is that kind of systems equations decision:


The backdoor was not on the authentication, it was a special command to trigger the backdoor, which is obfuscated on that systems equation, it was no needed to use a z3 equation solver because is a simple one and I did it by hand.



The equation:
cmd[0] = 69
cmd[1] = 78
cmd[1] + cmd[2] = 154
cmd[2] + cmd[3] = 202
cmd[3] + cmd[4] = 241
cmd[4] + cmd[5] = 233
cmd[5] + cmd[6] = 217
cmd[6] + cmd[7] = 218
cmd[7] + cmd[8] = 228
cmd[8] + cmd[9] = 212
cmd[9] + cmd[10] = 195
cmd[10] + cmd[11] = 195
cmd[11] + cmd[12] = 201
cmd[12] + cmd[13] = 207
cmd[13] + cmd[14] = 203
cmd[14] + cmd[15] = 215
cmd[15] + cmd[16] = 235
cmd[16] + cmd[17] = 242

The solution:
cmd[0] = 69
cmd[1] = 75
cmd[2] = 79
cmd[3] = 123
cmd[4] = 118
cmd[5] = 115
cmd[6] = 102
cmd[7] = 116
cmd[8] = 112
cmd[9] = 100
cmd[10] = 95
cmd[11] = 100
cmd[12] = 101
cmd[13] = 106
cmd[14] = 97                    
cmd[15] = 118
cmd[16] = 117
cmd[17] = 125


The flag:
EKO{vsftpd_dejavu}

The binary:
https://ctf.ekoparty.org/static/pre-ekoparty/backdoor


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Saturday, 2 May 2020

Asylum II: The Birds, Part 2

Written by Will Moczarski



At the beginning of my second session I make a list of all possible puzzles I will have to solve. There is, for one, the obvious fetch quest (a): the scientist needs a magnet, a battery and some copper wire. So far I haven't found any of these items. There's another minor fetch quest, apparently, as the surgeon tells me he needs some drugs. (not for himself, I suppose, but you never know?) (b) the circuit housing feels like something could (and should) be done there, possibly in order to tamper with the workings of the electro-shock therapy? (c) The rocket belt may be useful in connection with the very long corridor. (d) I haven't found a use for neither the pay phone nor the receiver. (e) I will have to dress up as a doctor eventually but that may already be part of the endgame. I reckon that the stethoscope will be necessary for this. (f) I frequently encounter a bumbling hypochondriac. He always runs from me when I approach, screaming "GERMS! GERMS!" but there may be some way to interact with him. Obviously, this feels eerily familiar in these unsafe times of an approaching pandemic.

For now, I don't include all of the items and rooms I haven't found a use for. The stethoscope may come in handy when I will need to dress up as a doctor. The bird costume? The bean bag? I really have no idea. My theory is that I will likely retrieve the necessary items for the scientist from the circuit housing and the pay phone. I shall also try to wear the bird costume and enter the film set – maybe the mad producer will like me better that way?

First, I fiddle with the pay phone for a bit. In the end I resort to violence. Hacking away at the phone with the axe at least provokes a reaction but I'm picked up for violent behaviour so maybe it's not what I was supposed to do. As usual, I end up in my own cell after having been treated with the electro-shock therapy.

Next, I try to do something in the room with the circuit housing. After a fair bit of guessing the right verb, I come up with a combination that works: "scramble circuit." Shaddam's and Vetinari's suggestions ("trip circuit" and "detach circuits") unfortunately don't work. And boy, the NPCs keep ticking me off to no avail in this game! They are used for new kinds of puzzles but the way they are written into the game is downright repetitive and annoying. It takes a long time to listen to their dialogue and you bump into them quite frequently. After a while I resort to violence and decide to attack the hypochondriac. Although the game tells me it "wouldn't advise it" I persist, and this time I try the axe. Just like before (when I let the poor pay phone feel the pain) I am picked up for violent behaviour but this time something different happens because I have successfully tampered with the circuits. A fuse blows in the electro-shock room and everything turns dark. Luckily, I have the candle and matches but after a while it's burnt up and everything goes dark again. Did I just rig the system without any benefits? I can't imagine that to be the case. I do it again and this time I notice that there's a battery lying on the floor of the electro-shock room. I can pick it up and head straight to the circuit room but it doesn't work there. Going over my notes I see that I don't carry the fuse that I stole from the electrician after hacking him to bits. That must be the solution – the battery is probably the first item for the scientist! Several attempts later I manage to put the fuse in the circuit, and the lights come back on. I've glossed over for this blog post how painful this segment is as you really have to go to the circuit room right away or the game tells you "You hear a flame sputter out" at some point and leaves you in the dark for the rest of your days.

The hypochondriac still keeps haunting me, however, so I don't consider that puzzle solved yet. I try talking to him but to no avail. Then I try to give him everything I own (or rather stole). To my surprise, the stethoscope prompts him to listen to his own heartbeat. When I attack him this time, I catch him off guard, but he only runs away screaming and keeps my stethoscope. Is this a dead end? At a second glance, however, he drops some pills so I count this as a success. I pick them up and examine them and apparently they "look like anesthesia drugs". Maybe these are the drugs the surgeon is looking for?


It was difficult to get a screenshot of all this madness but you get the idea.

I take them to him and, wow, I did not expect any of this! The surgeon immediately offers to give me a new face now that he has drugs for anesthesia, although I'm not sure whether I even asked for that. There's a mesmerizing sort-of "animation" with lots of little white dots filling the screen. The game tells me that I am "being operated on" (so much for free will) and finally I emerge looking like Alfred Hitchcock. This is more than surreal but at least I know where I need to go next: the film set, obviously. The mad movie producer is positively starstruck and hands me his camera ("movie cammera", according to the game but not the parser which requires me to "get camera"). This time I have no idea what I should do next but the set piece with the plastic surgeon and the movie producer seems to have unlocked another of those NPC puzzles we've already seen some of: a guard approaches and asks me whether I'm making a movie. Only after a few of these encounters it occurs to me that I may be able to strike up a conversation. If I say "yes" he asks me if he can be in it, and if I say "yes" again he asks me what he should wear. Fair game, it's probably the bird costume but I don't have it with me right now. After some backtracking (and meeting the guard over and over – seriously, game!) I can hand him the costume and he runs of in glee, leaving behind his uniform. Seems like a very good trade!


 

My next thirty minutes or so are dedicated to some more experimentation with the rocket belt. I try to use it in some different environments to get a feel for how it works. The first time, if you remember, it flew away, so now I figure out that I need to wear it first before pushing the button. I get the best results in the long corridor, as I had previously suspected. The rocket belt first accelerates, then decelerates but I still smash into the wall and die. Maybe I need something to break my fall? It takes me longer than I'd like to admit but after a while I decide to see what happens if I drop the bean bag at the other end of the corridor. Voilà: the bean bag cushions my impact and the rocket belt explodes but leaves behind a bit of copper wire. Cartoon logic, the second – but I've got another fetch quest item for the scientist!

Once more, I've hit a wall (pun intended). Posing as a guard doesn't really help me out and I have no idea where I might find the final item for my fetch quest. After a while it occurs to me that I might be able to vandalize the pay phone as a guard rather than as a patient. And indeed: "As you look like a guard, the vandal alarm is ignored." I vandalize the phone but only coins fall out. What am I supposed to do with those? After some fiddling I find out that I can also vandalize the receiver using the same syntax ("hack...with axe"). This time, magnets fall out. Strike three, and it's off to the scientist!

He is more than happy that I bring him everything he needs to build his time stasis unit. Luckily, I can keep it. Let's not think about it too hard, right? He warns me that I can only use it twice but I don't even know what it's for. As an inventory item, it's called "statis generator". By examining it, I only find out that it has indeed a button on it. My best guess is that this machine is able to stop the flow of time. I decide to save my progress before fiddling with it. It turns out to be some sort of fast-forward device as time begins passing around me "at an enormous rate." Hmm, what would I be wanting to skip? A quick glance at the map makes it likely that it must be the psychiatry session. Let's give it a try, shall we? It works! The psychiatrist leaves eventually and I can pick up his smock. Boy, these Bill Denman games have some weird items, don't they?

The main question is: will this be enough to get me out of the "doctors only" exit? Have I already won the game? Am I getting really good at this after all? Well…sort of. I am confronted by a guard who gives me a lengthy villain speech about how "they" are surprised that I've gotten so far, I'm smarter than they thought yada yada yada. Then there's a little plot twist: they need me to get rid of the "Master Mystic". If I can provide some proof that I have indeed vanquished this greater evil, "they" will let me go free. Seems fair enough, right? See you next time, I guess.



Session time: 4 hours
Total time: 6.5 hours

Note Regarding Spoilers and Companion Assist Points: There's a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no CAPs will be given for hints or spoilers given in advance of me requiring one. As this is an introduction post, it's an opportunity for readers to bet 10 CAPs (only if they already have them) that I won't be able to solve a puzzle without putting in an official Request for Assistance: remember to use ROT13 for betting. If you get it right, you will be rewarded with 20 CAPs in return. It's also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All correct (or nearest) votes will go into a draw.

Med Systems Marathon Overview:

(a) 1980 Summary [P1]
(b) Reality Ends (1980) [P1] [P2]
(c) Rat's Revenge [P1] / Deathmaze 5000 (1980) [P1] [P2] [P3] [P4]
(d) Labyrinth (1980) [P1] [P2] [P3]
(e) Asylum (1981) [P1] [P2] [P3] [P4]
(f) Microworld (1981) [P1] [P2]
(g) The Institute (1981) [P1] [P2]

Jyym & Robyn Pearson Mini-Marathon Overview:

(a) Curse of Crowley Manor (1981) [P1] [P2]
(b) Escape from Traam (1981) [P1] [P2]
(c) Earthquake – San Francisco 1906 (1981) [P1] [P2]
(d) Saigon: The Final Days (1981) [P1] [P2]

Friday, 1 May 2020

Wild Speculation: Convergence Dev Chat Edition!



I hopped back on CoC for an Oblivion Campaign with a friend of mine partially in anticipation of the new Convergence CID and partially because the Void Archon should be here next week. It's honestly been a lot of fun with some good back and forth thus far. We're officially half way through the campaign and I'm looking forward to every time we get to play.

Much to my surprise, the CoC CID is going to start in less than a week (Nov 4th), and yesterday we were treated to an extended Dev Chat where they showed off artwork and gave some rules previews.

You can watch the video on YouTube here.




I posted a summary of the Dev Chat on the Convergence Facebook group you can check out here, but honestly watch the video those guys are great.

Because I'm not a patient man and because wild speculation is fun as hell I wanted to write about what possibilities have me the most excited and the few places where I'm a bit worried.

The Tesselator 
"SHOTS! SHOTS! SHOTS!" – Lil Jon


Two Guns, Range 10, POW 12, Volume Fire (+1 Hit and Damage vs. Med Base, +2 for Large/Huge bases), Reload 1 on each gun. Flight.

Can you imagine Orion's feat turn with a swarm of these? It will simply gun down entire units worth of models, including things like Satyxis Raiders. Oh and vs. huge bases it's easy to get this thing to POW16.

The only weakness is that it's not a spray, so range limiting abilities will apply to it, making it as sad into Kruger2, Old Witch2/3 and a few other bits. Still, if it's fast then this can be mitigated.

We don't know it's points cost yet, which will be a big deal on what this model can really do.

Asphyxious 4
"The Most Interesting Robot in the World"



Do you like taking damage buffs and/or a melee beater in ranged focused lists? Because Gaspy4 will do that for you!

Gaspy is in Convergence and he brings Dark Shroud to everything in his battlegroup. He can take Cryx(!), Merc, or CoC jacks.  He also has his Iron Litch stats with DEF 15, ARM 17, and 18 Boxes with 5 focus, with the ability to claim souls to get even more focus.

Many casters in Convergence can bring a +2 damage buff for jacks, and Gaspy probably brings a more reliable Dark Shroud application than taking a Void Archon. As such it seems almost trivial to swing +4 damage on a target.

What's better is that he gives Bloodthirsty to all construct models in his command range, extending the threat of jacks and infantry alike vs. living models. So he brings a conditional speed up and a damage buff to Convergence, plus whatever the other two spells are on his card (it's revealed he has Caustic Mist clouds).

Gaspy has always had MAT 6 and RAT 3 and my guess is that will stay to keep him reasonable and to not make an obvious melee addition able to effectively run ranged vectors.
While he is being added to Clockwork Legions and the new Strange Bedfellows themes he's the only Mercenary unit Convergence can take, so he's easily available in Destruction Initiative without sacrificing your Merc solo option. He will be expensive at 14 points PLUS taking a jack, but honestly 1 or 2 Stalkers with him seems like the de-facto standard, though there definitely seems to be a case for taking some other Cryx heavies or even Merc Heavies that can do ranged roles if you want them.

Stalkers just to apply Dark Shroud reliably from a million miles away just seem incredibly obvious and it's not hard to get them up to PS16 with Blessed and Grievous Wounds, and they have extended control, meaning they can be up to 20" from Gaspy.

Imagine Orion with a bunch of the Tesselators and other jacks, with Gaspy providing Stalkers for applying Dark Shroud when the melee gets joined, or to apply Dark Shroud to a huge base, further buffing our ranged output. Heck if you want to go the Assimilator route, you can apply the +2 damage to any target.

Still, Gaspy4 with just a single Stalker would cost 22 points, likely 30 points with two stalkers. That's not a cheap package, but it seems like it could seriously add a ton of value.

Nemo4 
"Look at what they've done to my boy" - Hungerford



We know a bit less on the specifics of Nemo4 beyond the fact that he's a Protoss Looking Battle Engine with 30 damage boxes, a good gun, and the ability to take Cygnar, Merc, and CoC jacks.

So why am I excited? Well Nemo1, 2, and -1 (the alt CoC caster) were all MAT 5 RAT 5, Nemo3 was MAT 5 RAT 6. I'm guessing Nemo4 will probably be MAT 5 and RAT 5, making him very likely to focus on bringing ranged jacks to CoC lists that don't want to take ranged heavies in the Battlegroup because the caster has a low RAT: Axis and Lucant, I'm looking at you.

That's not all he's good for, there are certainly some other jacks that may be interesting from Cygnar that immediately come to mind: A Centurion in a Lucant list seems really rough to deal with on Feat turn, and then there are all the ranged lights in Cygnar.

Nemo will have limited applications because he will only be in Destruction Initiative and Strange Bedfellows with no ability to get him into Clockwork Legions.

Still, I can see applications for wanting to take him in an Axis DI list where he'd support some TEP's, putting out serious firepower and not being able to be charged.

Negator
"Well Damn"



6 Points, two Initials, flight and "fast", and POW 11 with Flank: Negator 

Um, yes please. This thing can easily get itself up to POW 15 or 16. Taking a literal swarm with the new Syntherion setup seems like it could be utterly devastating. I'm having a hard time identifying what caster  wouldn't be strong with this. Flank on jacks gets silly and this thing is 6 points. That's two for Requisition options in Clockwork Legions after you take a Corollary, and then you start filling up jack points. I do want to see the rest of the rules but this just seems incredibly powerful based on what we know.

Debbie Downer Time

I have some mild concerns that there will be a few Legacy models left behind in the CID, though I hope that bringing this up will have a few simple changes be addressed:

No Pathfinder out for our Infantry

CoC has two casters that can actually solve Pathfinder issues for our infantry: Aurora 1 and Axis. Neither of them really help protect the rather expensive Enigma Foundry package we need to keep our infantry running.  I'm hoping that the Transverse Enumerator will get Pathfinder as an option to give out turn to turn. They are FA:3 so they limit the ability to spam it everywhere, and it gives a reason to take the UA that largely gets ignored a lot these days.

Primarily this just lets us play infantry in a variety of casters that would otherwise get ignored and it requires a tax to take it. It's an easy way to open up new options in list design for a limited faction that doesn't appear to really break anything by allowing up to 3 units to be able to pay for the ability to get Pathfinder.

Modulator Guns

Most of the new electric guns are coming in at POW12 base, which means the Conflux can up the damage to POW14 with some hoops and well, a 33 point conflux. The Modulator being taken up to POW12 base would be a real quality of life improvement, especially since the new Tesselator starts at that and brings more shots at only 1" shorter range. We still don't know point costs for the Tesselator so this could just be moot, but I'd love to see the Modulator get a bit of a boost while keeping it's value at 10 points.

Conclusions

Monday is going to be awesome, I can't wait to see all the new rules. I intend to get playtest games in as well as post at least the Pathfinder concern above in the general feedback group Overall I'm stoked to see what can be done and I'm trusting the process to get us what looks like will be awesome releases.